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Digimon v pet 1997
Digimon v pet 1997





  1. Digimon v pet 1997 how to#
  2. Digimon v pet 1997 software#
  3. Digimon v pet 1997 Pc#

*Fixed bug where tournaments wouldn't resolve correctly when dying *Fixed bug where dying/evolving could be interrupted *Added the ability to evolve into the egg stage *Fixed a bug causing yawning and reactions to the weather to sometimes skip animations

Digimon v pet 1997 software#

*Option to change background color of window, allowing certain screen capture software to work correctly *Changed X-Antibody requirement to a normal requirement *Added new evolution requirements: saved from death, majority food, fought certain amount of certain stage, number of reincarnations *DNA requirements aren't necessary for evolution, but fulfilling every DNA requirement will replace one failed requirement (the Digimon must still train at least the total amount of attribute power required, although having a specific distribution of the stats can be partially forgiven by DNA) *Fulfilling each DNA requirement increases priority by the amount in the config file, and fulfilling every DNA requirement increases priority again *The digicore menu background will change according to the highest DNA a Digimon has or it will default to the Digimon's field *The digicore will move faster the closer the Digimon is to evolution if it can't evolve or after it fails to evolve, the core will move slower the closer it is to death

digimon v pet 1997

*The digicoreMenuConfig file customizes that menu for individual Digimon *Evolution menu contains menus for manipulating DNA, checking the status of the Digicore, changing modes, and using evolution items (moved digimentals here) *Added DNA acceleration system to affect priority *Added separate temperature and first aid menus to the main screen *Changed the way evolution priority works - each variable for evolution has a weight in the config file and attribute values are weighted proportionally based on how close the Digimon's value is at the time of evolution *Added mode change as a separate evolution factor and rearranged certain evolutions accordingly *Sometimes the ip text field is limited to 7 characters *Sometimes the egg skips hatching - the fastest clock speed may play a role (until I figure out the cause, if this happens open debug menu and go back in time) *Sometimes after rapid feeding and animation skipping the food menu won't display some/any buttons If you encounter any of these bugs, please send me a description of what was happening when the bug occurred. Most of the time, this means I haven't found a way to reproduce them yet, so any help would be greatly appreciated. These are the bugs I'm aware of and may need more information in order to track down.

Digimon v pet 1997 how to#

It's not my intention to make a "product." Rather, I view players and testers as generous volunteers interested in helping me learn how to communicate and bug test within the context of a software project. Although it's expanded well beyond this original goal, I still consider the project's purpose largely academic. This game started out as a way to become more familiar with Java. But, in short, the following are sources for many of the sprites and sounds: PepperRocket (transcription of Digimon World/Cyber Sleuth character sprites), SydMontague (original sprites), BladeSabre (recording of PenOG and DMOG sounds), Low Lines (original character sprites), Gouitsu (orginal character sprites), Monterrio Ashmore (original character sprites), "Z" (original character sprites). Specific credits for most of the Digimon sprites and sounds are in a README file bundled up with the program itself. If you come across an error, check the errorlogs.txt file in DVPet/files for errors and send me its contents in an email or private message. While the debug menu is in focus use the, key to go "back" in time and the. If you'd like help testing, you can open the debug menu by pressing the following keys from the start menu:

digimon v pet 1997

If you want to wipe the evolution tree so that you can unlock everything yourself, just go into the files folder and delete the "tree" file. Let me know how I can improve on that either in this thread or in the Discord.

digimon v pet 1997

My goal is to make a game easy enough to interpret without a guide. Plus, it's easier to format there and other people can contribute if they feel like it. I moved the guide to this wiki to reduce the amount of work it took to maintain. Visit the Guide link for more information about raising your Digimon and about joining the game's official Discord. Battle with others online to test your strength. Raise over 800 different Digimon from an egg to a Super Ultimate in real time or in accelerated time. It is a pet simulator, designed to emulate the look and feel of the original Digimon vpets with a greater emphasis on pet raising mechanics.

Digimon v pet 1997 Pc#

DVPet is a Java fan-game application for the PC based on the original Digimon V-Pets and Digimon World games.







Digimon v pet 1997